Letter Wheel: an alphabet quiz game from any topic
One question for every letter of the alphabet, answered against the clock. Name a topic and the AI writes the whole wheel — all 26 letters in English — in seconds. Grading is instant and forgives typos, so the game never stops to argue with you about a missing accent.
Free account, no credit card. 3 wheels a month free — its own allowance, separate from quiz generations.
What a letter wheel actually is
A letter wheel puts the alphabet around a circle and pins one question to each letter. The answer has to start with that letter. You move around the wheel answering or passing, and the clock — if you set one — runs the whole time.
If the format feels familiar, it is the one Spanish television turned into a national habit with Pasapalabra, itself descended from the British Alphabet Game. The appeal is that the first letter is a hint and a constraint at once: it narrows the search enough to make recall feel possible, and not enough to make it automatic. That is a good description of the zone where retrieval practice actually does something.
The catch has always been that building one is tedious. Writing 26 non-obvious clues that each land on a different starting letter, and that all stay inside one topic, is an evening of work. That is the part the generator takes over.
How ours differs from the TV version
Two rules are deliberately not the broadcast ones, because the broadcast rules are built for a competition with an opponent, not for someone revising alone.
A wrong answer does not end your run. It marks the letter red and advances. On television a miss hands the turn over; here there is nobody to hand it to, and ending the game on the first blank would mean most players never see the far side of the wheel. You always get all the way round.
Passing buys you exactly one revisit. Skip a letter and it goes back in the queue; after you have been around once, every passed letter returns for one more attempt. Pass it a second time and it drops out as unanswered. Without that cap a player could circle forever, which is neither a game nor a study session.
Grading is instant, and forgiving on purpose
There is no AI call while you play. The generator writes each letter's accepted answers up front — the canonical answer plus realistic synonyms and inflections — and the game compares what you typed against that list locally, in the browser. A wheel with 26 letters would otherwise mean 26 model calls per playthrough, which would wreck both the pacing and the running cost.
Comparison ignores capitalisation, accents and punctuation, then allows a character error budget that scales with length: none for answers of four characters or fewer, one up to twelve, two beyond that. Short answers get no slack because at three letters a single typo is usually a different word; long ones get some because a fourteen-letter term with one transposed pair is obviously the right answer typed in a hurry.
Non-English alphabets get specific handling rather than a generic lowercase. Turkish is the instructive case: the dotted and dotless i are different letters, and a naive lowercase maps capital I to dotted i every time, so a player typing ISIK in caps would be marked wrong against an answer stored as işık. The whole i-family is folded to one form before comparison, which is slightly more lenient than a true locale-aware lowercase — the right trade for a word game, where wrongly rejecting a correct answer costs far more than wrongly accepting a near-miss.
7 languages, each with its own real alphabet
A wheel is not a Latin A–Z with accents bolted on. Each language uses the letter set it actually has: English 26, Turkish 29 (including ç, ğ, ı, ö, ş and ü), Spanish 27 (including ñ), German with its umlauts, and Russian with a Cyrillic set of its own. French and Portuguese play on the 26-letter base, since their diacritics modify letters rather than adding them.
Languages without an alphabetic wheel — Chinese, Japanese, Korean and Arabic — are not offered here. A per-character wheel in a logographic or abjad script is a different game, and pretending otherwise would produce something unplayable.
Where it is actually useful
Vocabulary and terminology. Any subject with a lot of named things — anatomy, geography, legal terms, chemistry — fits the format almost too well, because the first letter is exactly the retrieval cue those subjects are usually tested on.
End-of-unit revision. A wheel forces coverage in a way a ten-question quiz does not. 26 letters across one topic means the generator has to reach into corners of the material, and the gaps it finds in you are the ones worth rereading.
The last ten minutes of a lesson. Untimed, on a projector, as a class. It is the one study format that reliably survives being turned into a group activity, because everyone can see which letters are still open.
Where it is the wrong tool: anything you need to grade, print or hand in. Wheels are a game, not an assessment — see the last FAQ below.
What you get at the end
A results screen with your score, the percentage, and a letter-by-letter breakdown showing what you typed next to what was accepted. The letters you passed are listed too. That breakdown is the actual study artefact — the score is just the part that makes people play again.
Wheels you create stay in your account under My Quizzes, badged so they are distinguishable from standard quizzes, and they carry a shareable link. Note that wheels are shareable by design: the link works for anyone you send it to, so treat a wheel as public rather than private.
Frequently asked questions
What is a letter wheel quiz?
A quiz where every question is pinned to a letter of the alphabet and the answer must start with that letter, played around a wheel and usually against a clock. Best known from Pasapalabra. Ours is generated from any topic you name.
Does a wrong answer end the game?
No. It marks the letter red and advances — you always get all the way around the wheel. That is a deliberate departure from the TV rules.
What happens when I pass on a letter?
It goes back in the queue and returns once, after your first lap. Pass it again and it drops out as unanswered, so you cannot stall forever.
Do typos count as wrong answers?
Not within the budget described above: none on very short answers, one up to twelve characters, two beyond. Case, accents and punctuation are ignored entirely, and accepted synonyms are stored per letter.
Is there a timer?
Your choice at creation: untimed, 3, 5 or 10 minutes. Untimed suits classroom and revision use.
How many letter wheels can I make?
3 a month free, 20 a month on the Student plan ($2.99/mo). Wheels have their own monthly allowance — they do not spend your quiz or flashcard generations, and replaying a wheel is always free.
Which languages are supported?
7: English, Turkish, Spanish, German, French, Portuguese and Russian, each on its own alphabet.
Can I print it or export to PDF?
No. A timed wheel does not survive being flattened into a document — exported it is just disconnected short-answer questions with the game removed, so those buttons are hidden for wheels rather than shipped broken. For printable material use the printable test maker.
How is this different from a normal quiz?
A standard quiz is for assessment: multiple choice and short answer, gradeable, printable, with analytics per question. A wheel is for recall under pressure — no options to pick from, one letter as your only cue, and a clock.